In the world of electronic music, two of the most popular platforms for DJs are Beatport and Ableton. Both platforms offer a variety of services, but what sets them apart is the way they handle stems. Beatport is a digital music store that specializes in electronic music. It was founded in 2004 and is based in Denver, Colorado. The company has a catalog of over two million tracks and offers a variety of services to its users, including the ability to purchase and download tracks, create and manage playlists, and find and follow other users. Ableton is a music production software company that was founded in 1999. The company is based in Berlin, Germany. Ableton's software is used by producers and DJs to create and perform music. The company also offers a variety of services, including online courses and private lessons, to help users get the most out of their software. One of the key differences between Beatport and Ableton is the way they handle stems. A stem is a group of audio files that make up a track. For example, a stem could be a group of files that contain the drums, bass, and melody of a track. Beatport offers users the ability to purchase and download stems for a track. Once a stem is purchased, the user has the ability to play it back, edit it, and add it to their own tracks. Ableton, on the other hand, does not allow users to purchase and download stems. Instead, users can create their own stems using the company's software. While both platforms offer a variety of services, the way they handle stems is a key difference that sets them apart. Beatport's ability to sell and distribute stems gives users more flexibility when it comes to creating and performing their music.
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As electronic music continues to evolve, so do the tools that producers use to create it. Beatport's new stems service is a welcome addition to Ableton's already excellent offerings, and together they provide a powerful and user-friendly way for producers to create and share their music.
I will mix and master your music/song, podcast, voiceover, or anything audio related using the following mixing techniques:
- EQ
- Compression
- Noise Reduction
- Color EQ
- Stereo Imaging
- Limiter/Maximizer
I accept stems in the following audio formats:
- WAV
- AIFF
- MP3
Audio Software(s) that I use:
- Cubase 7
- WaveLab 5
I give the best results in the pop / rock / metal production.
At a rate of $5 for every 5 stems of audio, you're getting a great deal for professional mixing and mastering. (Ex. 6 stems would be $10, 13 stems would be $15, etc.)
DISCLAIMER: A 7 day turnaround is for small scale projects of 10
stems of audio or less. For larger projects, please contact me first! If your
vocals, or project are below par in terms of recording quality, there is no
miracle fix. Therefore, expect a detailed explanation on what can be done, and
what cannot be salvaged in a low-quality recording.
Allow -6DB OF HEADROOM IF I'M ONLY MASTERING the project. High quality MP3 or WAV file as the final render
CONTACT ME WITH ALL QUESTIONS BEFORE PLACING YOUR ORDERD BACK AS SOON AS I CAN!
I will mix and master your music/song, podcast, voiceover, or anything audio related using the following mixing techniques:
- EQ
- Compression
- Noise Reduction
- Color EQ
- Stereo Imaging
- Limiter/Maximizer
I accept stems in the following audio formats:
- .WAV
- .AIFF
- .MP3
!!!I ONLY ACCEPT DROPBOX/GOOGLE DRIVE LINKS!!!
Audio Software(s) that I use:
- Pro Tools 10
- Studio One
-Logic X
-Reason
-Maschine
At a rate of $5 for every 5 stems of audio, you're getting a great deal for professional mixing and mastering. (Ex. 6 stems would be $10, 13 stems would be $15, etc.)
DISCLAIMER: A 7 day turnaround is for small scale projects of 10 stems of audio or less. For larger projects, please contact me first! If your vocals, or project are below par in terms of recording quality, there is no miracle fix. Therefore, expect a detailed explanation on what can be done, and what cannot be salvaged in a low-quality recording.
Allow -6DB OF HEADROOM IF I'M ONLY MASTERING the project. High quality .MP3 or .WAV file as the final render.